
That was instead, the OTHER Mario film adaptation (deeeep breath), Super Mario Brothers: Great Mission to Rescue Princess Peach (1986). But not the first feature-length film adaptation of a video game. was only the second time a video game had been adapted into a movie.ĭid you read that correctly? It was the first live-action video-game feature-length film adaptation, yes.
#DONKEYKONG LADDERS TRANSPARENT MOVIE#
Despite the overwhelming current trend to venerate all things ’90s for the nostalgia value, this movie still sits at an IMDB rating of 4.1. It almost totaled Bob Hoskins’ career, and didn’t exactly put a gold star on Dennis Hopper’s resume either. (1993), the movie, was painful torture in so many ways. I’ll spare you the Nostalgia Critic screaming fits this time and let you relax in the scowling glow of Cinemassacre. It wasn’t bad enough that SNES Yoshi’s Island changed the whole art style and forced us to listen to that gawdawful annoying crying Baby Mario, they had to throw this at us too. Anyway, this gross-out commercial was Nintendo hard-selling to compete with Sega, in the infamous console wars of the 1990s.

The character in the film is also an enormous glutton dining in a restaurant, but, ah, spoilers. Creosote, a character from Monty Python’s film The Meaning of Life (1983). So, how do you advertise that your game is packed with cool stuff? How about a fat man gorging himself until he explodes? Perhaps this commercial for Super Mario World 2: Yoshi’s Island (1995) needs some explanation. The Commercial for Yoshi’s Island Was a Mr. Also available for Nintendo Switch, in all its junk-spraying glory. You have to give them credit, they did use this game to set up later expectations for things to get even weirder. I guess you could say it was innovative, and it was fun to play in its own way, but still too niche and bizarre for most arcade rats of the time. This was a completely weird installment, which not only used a different character, but even changed the play style. You had a row of plants to protect from the bees, who’d try to carry off a plant. Meanwhile, Donkey Kong rattled a couple of beehives to send swarms of angry bees down upon you. You could tell it hurt him too, from the wacky faces he’d make. With a gardener guy named “Stanley” who uses bug spray to hit Donkey Kong right in the junk to drive him to climb up some poles and out of the level. But Donkey Kong 3 (1983) was a completely changed game. (there was no #2) switched things up by having Mario be the antagonist while baby Donkey Kong got his revenge. Things would get much more surreal… Donkey Kong 3 arcade was about spraying beesĭonkey Kong Jr. The 1980s was the decade of surreal arcade games. And the girl he was trying to rescue was named “Pauline.” Nothing in the game made logical sense or payed any attention to having a story, but we loved it anyway. The instructions that came with the arcade cabinet referred to him as “jumpman.” He was also originally intended to be a carpenter, not a plumber.
#DONKEYKONG LADDERS TRANSPARENT ARCHIVE#
Sadly, Internet Archive doesn’t seem to host this one, although they do have one for DOSBox emulator. You can get the original Donkey Kong arcade game for Nintendo Switch here. Sometimes you could get all the way to the top without hopping once, other times you got trapped on a ladder between two after frantically bouncing around all game dodging them. The game looked easier to play than it did when you got your turn, because of the random behavior of the barrels.

I had no idea at the time as I dropped my first quarter that I’d be writing about it 40 years later. Hopping jackhammers, pies on conveyor belts, smashing hammers, a tower where you could pull out all the pins to collapse it, and – an innovation seen for the first time – the ability to jump! It wasn’t the first time I’d seen a platformer, but it was the first platformer I’d seen with this much attention to detail, and this many cool gizmos in the environment.

I was in a pizza place there, munching an obligatory triangle of orange grease, and saw somebody playing a new arcade game that I’d never seen before. Picture this: 1980, Balboa Island Fun Zone, Newport Beach, California. And I, Generation Xer, was there to see it all happen. The Mario universe is so expansive, it truly feels like a universe all to itself.
